Lytro commercialized light-field photography, producing cameras whose images could be refocused after capture. The company grew from Ren Ng's Stanford dissertation and later shifted toward immersive video before ceasing operations.
Organizations
Organizations shaping AI
Explore companies, research labs, universities, nonprofits, and public institutions across the AI ecosystem.
A London machine-learning startup that developed techniques for improving image and video quality. Twitter acquired the company and folded its researchers and visual-processing technology into the Cortex machine-learning team.
French computer-vision startup, founded in 2008, acquired by Google in 2014.
Niantic is an augmented-reality and real-world games company known for Pokémon GO, Pikmin Bloom, Monster Hunter Now, Campfire, and Wayfarer. Its products combine maps, location data, computer vision, and mobile interaction to build shared real-world experiences.
NomagicNomagic builds physical-AI robotic systems for warehouse picking, sorting and packing, combining computer vision, adaptive grasping and proprietary hardware. Its robots learn from production deployments, generating real-world data for VLA-based robotics foundation models and more general manipulation.
Builds and deploys computer-vision and agentic systems for manufacturing, life sciences, agriculture, and other demanding industrial environments; it now operates as part of Domyn.
San Mateo AI startup co-founded by Lubomir Bourdev — a founding member of Facebook AI Research — and Hamid Palo. Uses computer vision and language models to read and understand construction drawings across a project.
A research-intensive South African university whose computer-science work includes artificial intelligence, computer vision, robotics, distributed systems and applied machine learning. It also provides educational roots for researchers who later shaped statistical learning.
Undergraduate service academy educating future Navy and Marine Corps officers. Its robotics work covers autonomous marine, aerial, and ground vehicles, computer vision, control, and human–robot interaction.
Its computer-science school teaches and researches machine learning, intelligent agents, knowledge representation, autonomous systems, natural language processing, computer vision, and the ethical and legal dimensions of AI.
Its AI institute builds on longstanding strengths in computer vision and human-action recognition, bringing together research in machine learning, robotics, natural language processing, healthcare, finance, and autonomous systems.
Its Centre for Machine Intelligence links foundational and applied work in machine learning, speech and language, computer vision, autonomous systems, health, manufacturing, and responsible human-centered AI.
Oxford-based deep-learning startup for computer vision, acquired by Google DeepMind in 2014.
Alta AresDevelops autonomous defense systems for air defense and battlefield intelligence, combining counter-drone interceptors with edge-based visual detection, tracking, sensor fusion and mission-management software.
Deepcell combines high-resolution imaging, microfluidics and machine learning to identify and sort cells by their visible morphology. Its platform lets biologists isolate cells without relying only on molecular labels and creates data for downstream research.
Immersity is Leia Inc.'s platform for converting images and video into spatial and three-dimensional experiences. It combines AI-based depth estimation and content processing with Leia's switchable-display technology and is the successor to LeiaPix.
Electronics- and information-focused university with a dedicated School of Artificial Intelligence. Research includes intelligent perception, image understanding, computer vision, machine learning, remote sensing, and intelligent systems.